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kevin codes “advancing wall of doom game”

18 April 2009 Leave a comment

Kevin has been threatening to code my game ideas for the last year or so. I had told him about the Ludum Dare contest, but he said he couldn’t design his way out of a paper bag (or something like that). So we’re unofficially teaming up on this. We can’t enter because teams are not allowed.

Kev’s design inspiration is Rogue, a game he passionately plays. He has yet to code the walls. Here’s what it looks like so far.

Advancing Wall of Doom sans walls

Advancing Wall of Doom sans walls

He’s created two difficulty levels, and you fire with the arrow keys.

Categories: design, ludum dare

Design Idea for Ludum Dare #14 Competition

18 April 2009 2 comments

The newest Ludum Dare competition has been announced for this weekend, and the theme is “advancing wall of doom.” As I’m not a coder I can’t compete, but I can still come up with an idea! So here’s mine.

  • 4 wall tiles: N, S, E, W.
  • avatar in middle of screen
  • wall tiles advance towards avatar
  • avatar shoots them back
    • 4 bullets on screen at one time maximum
advancing wall of doom concept game

advancing wall of doom concept game

  • gun direction/fire:
    • W – north
    • A – west
    • S – south
    • D – east
  • each hit moves wall back 1 space
  • game difficulty increases with time – faster wall movement towards avatar
  • end game – when a wall hits avatar

thus goes my first casual game!

Categories: design, ludum dare