Home > design, ludum dare > kevin codes “advancing wall of doom game”

kevin codes “advancing wall of doom game”

Kevin has been threatening to code my game ideas for the last year or so. I had told him about the Ludum Dare contest, but he said he couldn’t design his way out of a paper bag (or something like that). So we’re unofficially teaming up on this. We can’t enter because teams are not allowed.

Kev’s design inspiration is Rogue, a game he passionately plays. He has yet to code the walls. Here’s what it looks like so far.

Advancing Wall of Doom sans walls

Advancing Wall of Doom sans walls

He’s created two difficulty levels, and you fire with the arrow keys.

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Categories: design, ludum dare
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