Posts Tagged ‘star trek online’

The Two Minute Look at STO

20 March 2010 Leave a comment

As seen on my FB wall:

this is where i was disappointed with STO and where i hope it will go as I know this is a longer term design thing.

to me, Star Trek is about three things, and I list them in order of what I feel is important: exploration, creativity (here, meaning creative choices), action.

STO definitely has some measure of action, it is combat oriented.

There’s some exploration, but it’s very structured. The random quest generator is okay in this area but not enough. I think EVE actually does a really good job with exploration. You’ve skills and probes, which you triangulate in space and then let them do the work for you. It becomes a really interesting mini-game that can be, at times, a little frustrating. Wormhole space expands the play area tremendously. Would wormholes work in STO? maybe not, but definitely probing and exploring would. And it would fit the IP perfectly.

Creativity. I would love more opportunities to make choices with meaning in the game that have consequences. For example, let’s say a station on some planet is being blockaded by a race of ugly guys. The game could make some suggestions for me. Attack them in space. Beam down and do something nefarious to their plans. Bribe them with trilithium. Based on skill or something, the option would have a consequence. What if I’m a shitty diplomat, and I try the bribe option. I would have a low chance of success. If I fail, how will the ugly guys respond? This is actually something I’d really like to see in games in general, but I think it would really expand STO’s capabilities really nicely.

A secondary thing to creativity would be a real crafting system. But one in which I can experiment. Perhaps improve my drives, or create a new product that has some use to someone. I like collecting, and many players do as well, but giving it to some NPC on some distant sector doesn’t cut it. The current design for crafting is a really strong indicator that Atari forced Cryptic to cut corners.

Action. I’d like to see politics, treaties between differing groups, conquerable space, etc. The ability to set up stations, that kind of thing. That’s very EVE as well, but it fits with the IP and from EVE we know it’s doable and brings a whole different measure of fun to the game. And players who don’t want to be involved in that don’t have to be.

Categories: design, MMO Tags: ,

Two Second Comparison of EVE Online and Star Trek Online

20 March 2010 Leave a comment

EVE ships are better than Star Trek Online ships because they don’t all look the same and are smart enough to handle proper shields. Flying around in circles to protect your weak spot while it heals really is NOT an interesting mechanic or play strategy. It’s boring, annoying, and a fun deterrent.

Categories: MMO Tags: ,