Home > gdcu > GDCU Level 4 Game Design: Bomba Yar! Keelhaulin’ on the High Seas

GDCU Level 4 Game Design: Bomba Yar! Keelhaulin’ on the High Seas

Bomba Yar! Keelhaulin’ on the High Seas

A card game based on the Nintendo NDS Sims 2 mini-game “Keelhaulin’”

Bomba Yar! Are ye a landlubber or a lover of life on the high seas? Ye want to be a pirate ye say? Aye! Have some rum and join us in a wee game of cards. If ye win me gold, ye get to set sail with us on the morrow. If ye don’t, to the plank with ye!

CARDS

[These cards can be made with 112 index cards with the card name written on them]

PIRATE CARD NAME

NUMBER OF CARD

Pirate

16

Old Sea Dog

16

Deckhand

16

Lookout

16

Wench

16

Skeleton

16

Cannon*

8

Bottle of Rum*

8

*Cannon and Bottle of Rum cards are Bonus cards, which are described below.

NUMBER OF PLAYERS

2-8 scurvy-free pirates, preferably with lots of rum.

GOLD COINS

100, each with a value of 10 points. The can be poker chips, pennies, etc.

PLAY AREA

  • Draw pile
  • Discard pile
  • “Walk the plank!” pile
  • Treasure chest coin pile

sample-play-area

OBJECT OF THE GAME

The first player to reach 500 points wins.

RULES

  1. Select a dealer. The dealer shuffles and distributes 8 cards to each player. Play is clockwise starting from the player to the left of the dealer.
  2. Draw a card, either from the draw pile or the discard pile. If you find or already hold one or more Cannon and/or a Bottle of Rum cards you may play it immediately.Cannon card – place the card in the “Walk the Plank!” pile and choose a player. The chosen player loses their next turn.
    Bottle of Rum – place the card in the “Walk the Plank!” pile and draw at least 2 cards from the draw pile. You cannot have more than 10 cards in your hand. For example, if you have 9 cards, you can only draw one card.
  3. If you have 3 or 4 of the same pirate card, make them walk the plank! Place the matching cards in the Walk the Plank! pile face up. For each pirate card you have removed from the game, place one gold coin in the treasure chest coin pile.
  4. Discard. After drawing a card and playing your hand (if applicable), discard one card into the discard pile. Play continues in a clockwise motion.

WINNING THE GAME

Round Win

The first player to discard all of their cards in a round wins the round and takes whatever booty is in the treasure chest pile. Each coin is worth 10 points.

Game Win

The first player to win 500 points wins the game.

Changed Mechanics

Scoring System – the original game awarded points for each card that walked the plank and gave points towards the booty if any card remained in that suit as the computer removed the card from the game. As this cannot be done without the risk of someone seeing the remaining cards in the deck, this scoring mechanic was altered.

Ghosts – players were able to play ghost cards (one for each suit) if that suit had walked the plank. This feature was removed as the scoring system changed.

Number of Cards – the number of cards in the game was increased significantly to allow for an increased number of players.

Cannon – made it a direct attack feature that would remove a turn from a selected player rather than points.

Number of Players – the original game is you versus the AI. This game is between 2-8 players.

Removed Cards – removed one of the wenches to keep the deck as small as possible.

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